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(+1)

Nice variety of gameplay, and decent length. Loved the brief little story. (I took a peak at your wingdings dialog and now it makes even more sense). It did take me a bit to understand how the QTEs worked. I thought I had to get the bar first pass, which made the fast ones impossible. Luckily the game was forgiving enough with lives that it worked. It seems like you were aiming for players to be able to figure things out on their own, but I could see little things like that making players a little frustrated, even if they didn't die. The damage from the secret doors felt a little unfair too.

Maps were nice looking, sound was appropriate, and a really nice HUD helped your game stand out. Cool submission!

Thanks for playing, Human!

I'm definitely adding a tutorial, it was on my to do list, but I couldn't get it done in time. At the same time, I do want my players to figure some stuff out on their own, so it's tough to balance.