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Stray Kitten and the Magical Lantern's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Judge's Choice | #14 | n/a | n/a |
People's Choice | #35 | 3.815 | 3.815 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Here is my feedback for your game too as well.
Overall this was a nice short puzzle game. I do wish I had known what influenced the ending I got though while playing the game. Some way to know that, or even a message about it after you get the ending to clue in the player would help a lot. Also I had a hard time seeing the plants in the fog so I lost more health than I should have.
As for suggestions: I kinda found myself wishing for a way to heal HP occasionally. Could make it rare as you do have the multiple lives too. Could even hide it in a secret. Or...did you and I just never found it?
Overall though it was nice and short and a pretty enjoyable game, just needed some small improvements here and there. Good job on getting to the finals too in the IGMC!
Thanks for the feedback, bg.
I'll see if I can add some hints somewhere for the endings.
Yes, there is a healing skill. You get it when you collect 5 balls of yarn.
I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:
Overall score: 8.5
Cute puzzle game about a cat. I feel that some of the jumping puzzles could have had the speed reduced a bit, or have it where you hit interact on the jump spot again and you can re-try a jump without having to move off it and then redo a bunch of jumps you maybe didn't want to do. The stealth section was nice, but I felt it could have been a little longer. The whole part where you're going through the doors and rooms was confusing as I couldn't tell where to go and was basically guessing the whole time, and taking damage based on bad choice/luck. All in all, a cute little game, however.
Thanks for the feedback, Hawk.
For the QTE it is possible to cancel it in case you accidentally walked on one. (I'll make sure to add that info in game)
Yeah, sorry about that part being confusing. I had a similar 'find the right door' section in my IGMC 2017 entry. That one did have hints, but apparently it was laughably easy according to a stream I watched, so I ended up not including anything at all in Stray Kitten's. I'll have to think a bit to find the right middle ground.
Hey there slimmmeiske2, I got your game for judging so here are some of my thoughts. I was in love with the artstyle you chose from the first moment, and getting to play as a cat was fun! Not knowing exactly what the kids were saying made sense since I was a cat, but I know kid reactions well enough to be able to guess what the girl said when she saw the cat. Finding the balls of yarn rewarded my exploration, and actually pushed me to do more QTEs (and fail once they got too fast) which was a clever move of your part.
I do wish the QTEs were a bit more varied though. Even if you stuck with the bar QTE, having the start point be different could have made things more interesting. Like when jumping up a cliff the pointer would start at the bottom instead of always at the top. I ended up abusing the night vision to get through the fog mazes since I was running out of time, but I did like that they could be solved with just time and exploration.
Varying the QTE speed a bit more could also be a neat idea. After a few successful QTEs I would fail on purpose just to slow it down again, but if it the speed was a bit more random I may have tried harder to succeed since there would be a chance that the QTE still felt doable. That would have taken some time to get working right though, and with the contest deadline I totally understand why something like that wouldn't be possible.
Overall, great job! If you had more time I'm sure you could fixed up some of the minor issues, but they didn't distract too much from how enjoyable this game was.
Thank you, hiddenone! I'm glad you enjoyed it.
Thanks for the tips with the QTEs. I really like the idea of the pointer starting at different places depending on which QTE. I'll definitely add that. The idea of the speed being random is pretty neat too. I'll have to think about that for a bit.
Stray Kitten and the Magical Lantern
by slimmeiske2
Hey there slimmeiske, thanks for submitting a project to the 2022 IGMC. I was asked to judge your game in round two of the IGMC 2022 game jam. Here's some feedback about your project.
The idea of playing as a cat reminds me of that game Stray.
I like the opening music.
The tilesets and sprites used for this game are absolutely adorable and I love them.
The humans talking in windings is a nice touch. I'm assuming that you actually wrote dialog for this but put it in wingdings. I've seen enough wingdings to recognize words.
I'm happy that you've decided to include a lighting engine. It really makes games ten times more immersive.
There is nothing wrong with the resolution of the game, but have you considered making a game in a 16:9 resolution? It might add a bit more depth seeing as most people have 'widescreen' monitors with a 16:9 resolution.
I thought it was funny that if you pick the default name of "Stray" for the main character the 'no spoilers' says "Hmn, not very creative are you?" :sjoy:
Thank you for giving the cat multiple lives, I am bad at QTE and puzzle games.
I like the HUD, it doesn't take up too much space, but I do feel like it can still be improved. I don't think it needs a border and you can space things to the corners more. Also maybe the Stray icon doesn't need to be there.
It's not immediately clear which QTEs will damage you and which won't. Maybe I'm missing something.
I'm not sure if it's just random or if you are slowing down the QTEs when they're failed. If you are purposefully making that happen, then keep doing that. I think it's probably just going to improve the experience for your players.
Customizing the sound effects and adding some new ones in different events might make it feel more fun, depending on the ones you pick of course.
The Hansel and Gretal thing was cute.
The items that you pick up are missing descriptions.
I like the paintings and effort that went into the artwork.
It doesn't quite make sense how the cat can jump through the bookcase and then it just disappears.
The game isn't clear on what will damage you but I guess since you give multiple lives that's okay. It just makes it a trial and error type of play style.
Good luck getting through the fog if you didn't get all the orbs and learn Nightvision. You might want to give the player Nightvision no matter what.
I find that the music selection for this game was really good, but the sound design could still be improved quite a bit.
I didn't really notice any bugs, just some design things that could be improved. I think you did a fantastic job.
What a cute little game you made, I liked it! The ending was a little subtle and unexpected, but it's a game jam game and it's okay if the game is really short.
Thanks for submitting a project to the 2022 IGMC, I look forward to your next project! :)
-Drifty
Thank you for the in depth feedback, Drifty! I'm glad you enjoyed it.
Yes, there's actual dialogue written for the humans. I've been thinking whether I should make it readable after you get the true ending, but I'm not sure if anyone is *that* interested in it. xD
I've never really messed with the resolution, but I'll look into it.
The QTE slowing down after you made a mistake is on purpose. I wanted to make sure that most people could finish the game. :)
I ran out of time for some proper tutorials, hence the confusion on some things.
Most people have been able to complete the fog without Nightvision, so I'm not inclined to give that skill. (There's also a great way to cheese through that area, by using your mouse instead of the keyboard.) I will look into making an option (in the option menu) that will lessen the fog, so it's easier to see for those who need it.
Since I'm curious, what ending did you get? :D
*Replied in Discord*
I got to play as a cat, and it's a nice twist on a fairy tale! What's not to like?
Very lovely atmosphere. It's great for a rainy day play to unwind. At first I was thinking: is this a horror game? Then it got too cute for that. :p It's hard to get scared when you are a cat. The sparkly trails are a nice touch.
I don't think I got the best ending. I think I'll give it another go later. :)
Thanks for playing! Cats are truly the cutest.
Absolutely lovely game! I love the mapping and the music choices that were made and I like that the jump mechanic isn't static -- but gets faster with each jump! There is a lot of attention to detail here that really brings this world to life! I also love that the cat is looking for balls of yarn. :)
Thanks for submitting this so we can play it and good luck with IGMC! (I also got the familiars ending.)
Thanks for playing, erin! I'm happy you enjoyed it.
"Stray Kitten and the Magical Lantern" is a really nice vibe. Very nice music. I liked it a lot. Dare say, I might have enjoyed it even more than your last year's entry. I liked that the gameplay was interspersed with the story. This had a really nice balance of doing something, and having a reward of the relationship between the lantern and the cat improving. This idea of a magical lantern with wings and a stray kitten having this unlikely friendship and forming this bond is a pretty interesting idea, and this concept felt like it was able to hold it all together.
It was interesting to have a lot of people speak Wingdings. I may have not been paying attention, but perhaps that represented how cats can't speak English - not sure. There were some antagonistic forces towards the end which were quite forgiving, but the whole game in general is quite forgiving, and that lends to its comfortable vibe. I enjoyed this, it was pleasing. There was nothing really too frustrating about it. I think it was a perfectly nice little story.
There was a really lovely storybook vibe that made everything feel well-paced. I feel as if the puzzles and dodging sneaking minigames were quite simplistic, but they served okay for what the game was.
The window boxes were really well polished. Sometimes it was difficult to understand the levels, and the jumping mechanic was a minigame that was nice for this small adventure but I think wouldn't be able to last for a longer game.
The music was soothing and set a vibe. The puzzle with all the jumps was a little bit chaotic, and I wasn't able to discern a strategy that would decide between a win and a loss, and because you had 9 lives, I wasn't sure what would happen if they all went away, but I didn't have to experience that anyway, because I didn't lose enough to die 9 times.
All in all, the game was a cute and comfortable vibe, and I had an overall pleasant experience.
Thank you, slim, for letting us play your game, and for making it for us. It's a real treasure.
Bennnnnnny! Thanks for playing it <3 I'm happy you enjoyed it. (And it's nice to hear I've improved from last year!)
Also yes, humans speak Wingdings, because kitten doesn't understand human language.
I thought this was very cute! I liked it! I screwed up the QTE a lot because I click a lot and it would pop up and I'd be like OH NO and splat my cat got hurt ;_;. I learned quick! Stop clicking the button! I enjoyed the windings when the cat couldn't understand human speech or the sign. I thought that was well done!
I read a few comments down and I think the nightvision skill while works in the fog, it's still incredibly hard to see since everything is foggy and the nightvision indicator is white, haha. I managed! But might help to see if there's a way to make the path way more clear since I could still barely see stuff on the path (is there a way to make a cut out in the fog over the path? That'd be an interesting idea but I have no idea if that's feasible!)
Very charming and such a short play time! I am also curious how to get the other endings as well.
Thank you for playing Ronove! I'm glad you enjoyed it.
Yes, you're right, it still is a bit hard to see. I'm not 100% sure if I can clear the path, I'd have to check that, but I'll definitely try and make Nightvision more visible.
I'm not sure which ending you got, but I posted how to get two of them at RMW: https://forums.rpgmakerweb.com/index.php?threads/stray-kitten-and-the-magical-la...
I got the Familiars ending! Thank you for the link I might try to get the other endings when I have some more time!
Oh, okay. The familiars ending is one of the endings I explained in that post, alongside the true ending. For the other ending, try not to use your skills (too much).
Loved the mysterious story and playing as a cat! Also appreciated the fact that you have nine lives (I know, it's a minor thing but I wanted to point it out). The only part I found a bit more cryptic was the fog maze but I managed to get through it. Curious to know how to get the other endings! :D Good job!
Thank you for playing Thund! I'm not sure which ending you already got, but I posted on the RMW how to get some of the endings: https://forums.rpgmakerweb.com/index.php?threads/stray-kitten-and-the-magical-la...
Nice variety of gameplay, and decent length. Loved the brief little story. (I took a peak at your wingdings dialog and now it makes even more sense). It did take me a bit to understand how the QTEs worked. I thought I had to get the bar first pass, which made the fast ones impossible. Luckily the game was forgiving enough with lives that it worked. It seems like you were aiming for players to be able to figure things out on their own, but I could see little things like that making players a little frustrated, even if they didn't die. The damage from the secret doors felt a little unfair too.
Maps were nice looking, sound was appropriate, and a really nice HUD helped your game stand out. Cool submission!
Thanks for playing, Human!
I'm definitely adding a tutorial, it was on my to do list, but I couldn't get it done in time. At the same time, I do want my players to figure some stuff out on their own, so it's tough to balance.
My thoughts while playing the game.
+ = I liked it
- = I didn't like it
* = Neutral/suggestion
---
+ Lovely title screen, dramatic music
+ Cute intro, I love the sprite work
* Symbol text. Is that deliberate?
+ If it is deliberate, it makes sense - why would a cat understand human language?
* Animals talk to each other without issue, so I guess it is deliberate?
* I've gotten further into the game and I'm pretty sure it's deliberate
- I'm not sure how much control you have over this, but the lighting is flickering a bit on my screen and it's a little annoying.
+ Beautiful HUD art
- Hey, I can get hit by the cactus just by walking next to it? That doesn't seem fair.
- I have no idea what to do now. I see these "SP" charges but I haven't been told how to use them.
- So I have to go under the cactus where my character is obscured by the trees to progress? That's kinda mean.
- I'm suddenly presented with a QTE bar with no instruction on how it works. I intuited how to use it, but consider telling the player what to expect just in case they don't.
- I stepped on some red flowers and died from that? Is it the red flowers and not the yellow-flowered cacti that do damage?
* There's an area that has 4 jump spots right next to each other. The rightmost side has nothing in it.
- First off, it's pretty annoying to have to wait for one QTE bar to progress, jump, then have to do another QTE immediately after in order to progress. What's the point of that?
- Furthermore, why an empty space? I just wasted (a tiny bit of) my time!
* Some QTEs are slow, others are fast. Interesting that the variety is there, but it would have been cooler if there was some tie-in to skill or difficulty of the task.
* Upon further experience, it seems the QTEs slow down if you miss one. I guess that's good.
+ I have choices for progressing over the water. Cool.
- Oooooor maybe not! I hate false choices!
* Oh, now that I can see more clearly, it is indeed the red flowers that do damage, and the SP icons are lives.
+ The choice of tiles for the forest are beautiful
- I just wish they didn't obscure my vision so much
- Menu heath display doesn't align with the on-map health display. Makes it hard to judge whether or not to use purr.
- Now that I think about it, isn't purr just basically committing suicide? You lose a life to fully restore health - basically the same effect as dying.
+ I do appreciate that the cat emits a soft glow so you can kinda tell where you are even when obscured by the trees.
- Did I just get hurt by a flame that I couldn't see coming?
+ Interesting house. Seems going in one way can end up looping back into the same room.
- I seem to be stuck in a repeating room with no clues as to how to get out.
* I managed to get out of it
- I'm not really liking this repeating room thing. It seems like the only way to get through it is to check every interactable object in the room, take damage from something, then press a button (or unpress it) and proceed.
- What do these buttons even do? I guess I need to press them to proceed but then I open a door and get hurt!
- The first witch avoiding part seems to suffer from "read the dev's mind" syndrome too. I'm first presented with a left or right directional choice, but don't know why I should press one or the other. I can't even tell if I chose the right direction, but I was able to proceed to the next room...
+ Which I found to make more sense. I avoided the witch and was able to proceed.
- Tile passability errors exist in the capture room. I can walk on shelves (not that it is exactly unrealistic for a cat).
- The fog maze doesn't seem to do a good job of indicating where I can and cannot move, so I just randomly move until I find my way out.
+ I'm glad you have the lantern confirm that I am making progress. I'm a little leery after the crazy room puzzles.
* I guess I get an ending based on how I did in the game, but it's not clear what the criteria are.
---
Summary
I'm glad to see you branch out from your household chores-styled game for a different game type, but there are a number of things here that make the experience confusing and frustrating. Most of it comes down to not telling the player ahead of time how the game works and what to expect.
It is nice to see a game that isn't a turn-based JRPG, so I hope you keep taking risks and learn how to further refine your skills and expand your game making repertoire!
Thanks for playing and the very in-depth review, KV!
I'll adress some of your points:
You can force StrayI mean make Stray muster up all of their courage to attempt the jump. The downside being that even on a succesful jump they'll get hurt. That said, it was my speedrun strategy during late game testing.And then to the biggest point: I'm so sorry for the lack of tutorials! It wasn't a deliberate choice, I just didn't have time to implement a full tutorial. I tried to make some small adjustments to the dialogue, so that it was clear that rebirth = - 1 SP, but it's easy to miss without a full tutorial.
I got the familiars ending.
I liked the game especially after playing another game with a stray cat before. But for me the constant jump contest turned out to be a too big annoyance. All I did after the 2nd map was constantly saving after every successful jump and then try and reload several times before I succeeded on the next jump. I really would have liked to see the witch but I gave up on the 4th map when I noticed how large it was and how many more jumps even faster and with an even smaller fields to hit would come.
I'm sorry to hear that. The fourth map was the last one (with jumps), so you were almost there. If you failed a jump, the difficulty actually goes back to easy. That way, even if you aren't great at the jumping, you would have been able to complete the game :)
(If it helps, you can actually jump across the river and so cut out a lot of the extra jumps.)
Thanks for trying it out!
Oh... I will try again later. I was also told that the purr is healing the cat, must have overseen that too. Will revisit when I am through with the other games.
i like the game but every time i get to this part i can't get anywhere.
the picture i posted is where i got stuck. it wont let me do anything else. its frozen like that. i haven't been able to get past this specific part.
What exactly do you do? What do you press during the timer scene? (Left or right or something else?)
Can you open the Credits notepad and post what's in it? You might have an older download that still had a lot of bugs.
I've been using my mouse mainly to move around. the only time i use the arrow keys is when it doesn't let me use my mouse to move. i also tried redownloading the game files. it still does the same thing. but the other set of game files you have on there i can download them i just cant access them because nothing on my computer supports it for some reason
Okay, that might be the issue. For this scene, you need to use your arrow keys (either right or left) when the timer starts. Please let me know if that works/doesn't work.
ok apparently that was the issue the entire time. Thank you for helping me figure it out.
Aah, glad that was it. I'll make sure that it's more obvious in the next version.
Hi, Hi.
I loved the idea of your game.
I found some passabilities problems and I believe a font problem, because the dialogues of the children and some of the witch do not appear as words, but symbols.
Anyway, Dovinhah was a good cat afterall!
Thanks for playing! :D
That's not a font problem, but done deliberately. :) Little kittens might act like they understand humans, but from experience I know that's not true.
ok so far i ran into a few issues while playing the game where i got stuck and i could not move at all because the game froze and i just had to completely restart the game.
Oh no, do you remember where it happened? Was it still in the woods with the jumping QTEs or were you in the witch's cabin already?
I know I got stuck on a part of the wood but I cant specify which part or area because it tends to look the same to me. But it was around the areas where the things you stepped on to get to the other side. when I got to the part where the children were standing next to the witches pot and the witch was standing there and i kinda walked towards or past the pot and it transported me and the witch to the edge of the area into a wall basically where I couldn't move or do anything. Me and the witch were completely frozen and that's when I had to restart the game.
Hmm, okay. I'll keep an eye out if soemone else has the same issue in the woods. I know one of my testers had a similar issue, but that was fixed in the latest download.
So if I understand correctly, in the cauldron room, you walked up, instead of left or right? I'll check it out. Thanks for the bug report.
I hope you were still able to finish the game?
not yet still playing it. Just thought I'd let you know about the issues I had run into. But I'll let you know if I run into any other issues.
OMG!!! I love this! It was absolutely the cutest!! This was so fun and challenging! =^.^= I named mine Luna lol, The music was nice and the mapping well thought out it looks. The fact I got to play as a kitty.... EVEN better.
Yay, glad you enjoyed!
Great choice in naming! Luna's simply a perfect name for a black cat. <3
I like cats 6/5
Cats make every game better. Thanks for playing!