Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Thanks for playing and the very in-depth review, KV!

I'll adress some of your points:

  • Yes, the Wingdings text is intentional. As you said, a cat does not understand the human language. (Except maybe when you mention food.)
  • Sorry about the light flicker, I'm trying to get the hang on the lighting system. I felt like I had set the flicker at a really low rate, but I can see how it's still annoying.
  • Yes, it's the red flowers you need to avoid. I'll make that clearer. (I was a bit confused why you mentioned cacti, since there are none in the game)
  • The water jump isn't a false choice. You can force Stray I mean make Stray muster up all of their courage to attempt the jump. The downside being that even on a succesful jump they'll get hurt. That said, it was my speedrun strategy during late game testing.
  • Hmm, maybe I should add the Lantern during those first house puzzles to guide you. It just wouldn't make sense lore wise for Lantern to be there, so I'll have to think a bit more on how to make that clearer.
  • There's no wrong choice to make during the witch scene. Each one just leads to a different type of puzzle.
  • Yes, that's the idea behind the fog maze, it's invisible. If you have the Nightvision skill you can easily get through it. I should have Lantern mention something about it.
  • Which ending did you get?

And then to the biggest point: I'm so sorry for the lack of tutorials! It wasn't a deliberate choice, I just didn't have time to implement a full tutorial. I tried to make some small adjustments to the dialogue, so that it was clear that rebirth = - 1 SP, but it's easy to miss without a full tutorial.

I got the familiars ending.