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It seems basic but I had to constantly predict where the skull would land and lead the kick. A little challenge that makes it a bit addicting, specially when the score resets. I like that it's seemless with no gameover screens or menus

(+1)

Cheers! I wanted to focus on that small element of gameplay and try to get it working as well as I could without overcomplicating things. Having continuous gameplay without any interruptions was an important part of that. Really happy that those things worked for you.