Hi,
You mean for tiling preview? You can scale the uv under file -> project settings -> uv scale.
or do you mean something different?
Just tried that out, unfortunately not. The thing im talking about is the ability to support multiple UV sets. My object in scene has 3 sets of UVs, that do display properly, since I've moved them along the U value. I've attached an image showing what I mean. I just wonder if there's a UV layering system I can make use of?