Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Just tried that out, unfortunately not. The thing im talking about is the ability to support multiple UV sets. My object in scene has 3 sets of UVs, that do display properly, since I've moved them along the U value. I've attached an image showing what I mean. I just wonder if there's a UV layering system I can make use of?

Ah okay, yes multiple UV Sets are not possible.
You will need to separate the objects into 3 models or place it on one bigger texture.
I didn’t thought it will be needed in pixel art so I didn’t implement it.