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I've just played updated demo version, it was great! Especially the school map had many improvements, more mysterious and suspicious moods were added. And buildings became more representable to show their use.
But I'd like to talk about the event occurs at the end of the cliff. When Seleri and Dilion catch 15 fireflies, we can watch their conversations about the mess and plants at the end of the cliff. The problem is, some players could skip this dialogue 'cause the event only occurs when player reached that point. This event contains clues about Seleri's desire, so I think we should have all players read this dialogue to better understand the story of the game. (If it's not an important clue, it wouldn't matter, though.)
The event could be occur as soon as the player enters the map, or there could be a way to limit the number of fireflies and place the 15th fireflies anchored at the edge of the cliff. Perhaps the former is simpler way.
I'm looking forward to the next story in the game. I'll always support your game development.
p.s. Could I use your illustrations of Seleri's Lament characters as a twitter icon/header? I'd like to use it for my fan account of this game!

(1 edit)

Thank you so much for your advice, I'm going to take it in consideration! 

And of course! you can use the illustrations as an icon or header, there is not problem with that.