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700 bounces! I like the idea of shooting "ghost" balls to see where the ball will go. Moving camera made precise aiming hard, there were couple of instances where i would shoot the ghost ball too early, so it would show me the wrong path. Sounds felt very satisfying. The mechanic with two-sided walls was a bit confusing, because they didn't seem like walls. Enjoyed playing through this one.

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i really regret not writing this in the tutorial but if you hold down the ghost shot button after a shot it stabilizes the camera so if you make an actual shot it will follow the exact path of the ghost shot, thanks for the feedback! in a future build ill definitely change the one way platform sprite to make how they work more clear