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slimewitch

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A member registered Jun 11, 2020 · View creator page →

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this is awesome ! super fun

this was delightful. really love interactive little experiences like this, super creative take! jams like these need more narrative focused games, lots of unexplored design space there.

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you've made a pretty solid platformer! the graphics work great and the music is good but feels a little dramatic for an abstract platformer haha. my only real criticisms are that the control scheme takes a while to get used to, maybe could do with a tutorial? and it was hard to tell what your intention was on a few of the levels due to the tightness of some jumps and the slow moving platforms that reset on death. but other than that i feel you've made a really solid foundation for something special here, glad you managed to submit!!

cute little game! i wish there were more consequences for getting hit, feels pretty easy to pick yourself back up. a tutorial and more enemy types would've also been nice. that being said, i think this has a lot of promise! theres a surprising amount of depth to the action of stopping to shoot fish while also making sure you're making progress up the ladder. maybe some kind of time-based mechanic would help with that? idk! overall though great work from all of you!

there is something so incredibly charming about this to me. extremely innovative little game. i can't wait to see what you make next! 

the last level in particular has a strong emphasis on the size of your hitbox helping/hindering you but i do agree that if i i add more levels to this i gotta focus on it more. i really appreciate the kind words :)

this is so sweet :'), thank you!! ill give your game a shot the moment i'm on a windows pc :)

made it with that exact vibe in mind, my site of choice was coolmathsgames but i think i used friv on occasion. im glad you had a good time with it!

if you do id love to get a link! glad you enjoyed!

if you post it anywhere please lmk id love to see it!! also just realized you were one of the people who made scaleton! i adored that game!

neat little experience! if you made it a bit less "analogue", snappier and added a time limit you'd have a great little arcade puzzler here, but its already real fun to waste time with right now. great work!

pretty damn fun! reminded me a lot of disc room which is absolutely not a bad thing. took me a while to understand the controls but after that i was swingin like crazy. only thing that would've elevated it would be mouse input instead of keys to attack. overall really solid work here, had a great time w it.

not the most unique idea, seen a few of these in the jam so far. but the execution was so incredible that i cant even fault it, great puzzles and gorgeous visual design, great work from you!!

insane!!

fastest time ive seen that isn't mine! the fastest ive gotten was 4:55 if you wanna try for that haha

terrifying! had a lot of fun with this, love the aesthetics. really nothing to note here! great job

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honestly? im not sure! i think its a mix of good cover art and ive heard that submitting early is good for the itch algorithm, not an intentional decision on my part though, i only found out about this after the fact. i do ultimately think a lot of it is luck! its good to remember that more ratings doesn't necessarily equal better ratings, one of the top winners last year only had 14 in total. ill happily give your game a shot soon though, it looks fantastic! <3

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wow! this is by far the most impressed i've been by a game so far, the slow build up is so incredibly cool. the only thing i can criticize is that i never felt like i was solving a puzzle,but that's me assuming your design intention. and despite that the game still felt so exciting to play, easily my favourite ive seen !!

this was so incredibly clever!!!!! absolute joy to play, 15/15

pretty damn fun! would be an awesome fit on mobile. i ran into a bug a few times where if i fell off the map in certain positions i just wouldnt respawn, but other than that the game ran without a hitch. great work from all of you!!

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taking that as the high praise, thats the vibe i always aim for! old newgrounds games are a big inspiration, really glad you had a good time with it !!

pretty fun! i liked the concept and visuals, although the parallax effect was a little nauseating for me and lead to some visual clarity issues, i often felt like i was taking damage because i literally couldn't see the obstacles. but genuinely this has some really fun gameplay underneath that, i'm quite impressed with it! great work from all of you

really enjoyed this! big fan of imprecision/"floatyness" in platformer movement and i dont think that design space is explored nearly enough, really really fun to control. great work

this was delightful, id love to see something similar on mobile. really relaxing and fun, definitely one of my favourites

really tough! big fan of the concept, with checkpoints and adding more hazards you could really build on this a lot. good work!

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looots of particles and a faux-light dither shader i wrote to put behind some objects, really glad you enjoyed <3 

the character's visuals were based on these !!

really smart play on sokoban, reminds me a bit of squishcraft but obviously takes the gimmick in a completely different direction. the puzzle where you had to build a lever out of staircasing blocks to push that one isolated block was a really neat lil trick, great fun

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the music is credited in the description, was made by https://x.com/Echo_Heo  for the game !

this was awesome,  great stuff as always aplove <3

absolutely love little getting over it-y experiences like this, very pretty visual design, perfectly aggravating control scheme. my only real criticism is that the sfx are fairly grating, but i understand that theyre better than nothing. overall really nice little game,  loved it.

fun puzzles! really cute visual style, although i think the ui could've used a little extra time, but that's just nitpicking. really great work from all of you, keep it up!

thank you! in-depth comments like this genuinely mean the world to me, really glad you had a good time with it!!

this was fun, very similar take on the theme to me but done in a completely different way. i liked how meaty the jump felt, really good work

surprised at the amount of depth in this! had a great time, really good work

this is delightful! only real criticism is that the puzzles can feel a little finicky when you the correct solution, but other than that this is such an adorable lovely little experience, great work!

pretty much said all i could on the main page comments! incredible game, 15/15

pretty cute concept executed well! not much else i can say, good work!

got to 857cm, love how frantic this feels. if you dont set up a good foundation its all over. the player feels great to control, really quality stuff.

wow! great work from bugulon as always, i really loved how the gameplay still *feels* tetris-y despite playing so different. its very easy to get overwhelmed, especially with the weird shapes. good work from all of you!