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witch

131
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A member registered Jun 11, 2020 · View creator page →

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pretty fun! interesting premise behind making the character weaker and therefore the game harder as you go, only got a few runs in before the game froze as i'm on linux and have to run the game through a compatibility layer, didn't think it'd be as fun as it is! with some more polish and re-balancing this could be come something really special, great work!

this is so charming! feels like the kind of game that could only be made in a jam and i do NOT mean that as an insult, nothing this weird and chaotic tends to come out of someone sitting down and trying to think of the next steam hit. had a great time with this, brilliant stuff!

best game i've played in the jam, no criticism here. if this doesnt end up in mark's showcase video ill actually be mad lol

can't really say much that hasn't already been said! fairly creative idea executed quite well!

genuinely can't find anything to criticize here, really great work from all of you!

absolutely brilliant! ive never seen a sokoban-like with a mechanic like this, great work! im not gonna dock you on presentation as im aware this is a puzzlescript game and the visual language is fairly intuitive so 15/15, no notes this was great!

can't really say much that hasn't already been said! very polished entry with unique gameplay, the difficulty is on the easier side but that's to be expected from a 48hr jam game. all this really needs is some rebalancing and a tutorial to be a full release! great work

pretty enjoyable little experience! had a lot of fun with this! great work

very fun little experience! seems super easy at the start but difficulty builds quickly, great work!

lovely! really enjoyed this! had the vibe of an old school flash game in the best way, no notes 15/15

never give up :+1:

easily my favourite of the jam so far! ill actually be upset if this isnt in mark's showcase video haha

absolutely brilliant! ends up almost puzzle-like in how the level design affects your movement. no notes 15/15 great work

this is so clever! really cool idea to map different bullet patterns onto cards rather than just having different upgrades, cant really say anything negative on this! great work!

saw this on a stream! great game!

exactly what i expected from the squishcraft creator, simultaneously brilliant and terrible. great work 15/15

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actually lovely experience! only real issues are the music cutting out and the fact that you need to fullscreen the game, but otherwise really great mechanic with really solid puzzles! 15/15 from me!

great game! difficulty curve is *very* steep but it feels great to slowly get the score number ticking up, visuals were simple but served the game well! i dont think more complex visuals really would've helped a game like this. really solid stuff here

feels almost puzzle-y in how the main mechanic functions, the presentation is phenomenal! really good work here!

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youre not supposed to! you position them with the cursor and push them onto buttons with the character

wow! love the game feel of this, it really feels like you have to WORK to get sisyphus to fall, actively pushing against him. really great work here

lovely experience, amazing presentation and concept! really good work

simple concept executed well! good job!

lovely concept! with a little more polish i could see this really standing out, great work!

definitely made for the jam haha, i am so tired

have you enabled SharedArrayBuffer use in the itch embed settings? its something you specifically have to do as its marked experimental

great! pretty much said everything in my original comment

pretty epic

i actually had undo fully implemented and decided to remove it when i realised there was no real way to softlock yourself

ahh the basic idea is that the player takes control of a "level editing" cursor whilst playing, reversing the role of puzzle designer and player. glad you enjoyed it !

really glad you liked it! ill try to expand on the mechanics after the jam!

absolutely brilliant, definitely coming back to this when the rating period starts. the hits feel super punchy and the premise is super cute. good work !

incredible idea, definitely gonna rate this one highly when the submission period ends

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you gotta go to the bottom and loop around at this part! glad you enjoyed the game :)

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really interesting mechanics here, wouldve been nice if the game had a bit of a slower start to it but throwing you right in is also kinda fun,  but overall really solid game right here, i really enjoyed this :)

cool to see some local multiplayer games! neat little experience

lovely experience, incredible polish, great graphics and great gameplay. no notes 10/10

really challenging wow, cool to see some puzzlescript games in this jam

really high quality stuff here! the 3 swing types really allowed for open ended puzzle solving!, no notes this was really well done