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(+1)

This is awesome!

The visuals are very well done, with good animations to follow. Presentation is clean!

This is a very interesting card game. I really enjoyed it, played it all the way to the end without wanting to stop. Had some moments of wanting the AI to choose a singular card out of 5 and then actually doing so, which felt great.

I like how different you need to think about your cards in this over a traditional pvp card game. Since you cant just hold a card for a certain reaction the same way in this game. My first fun realization is that drawing in this game is actually quite bad. Drawing does give you more options to choose from, but will also mess with the odds of what you were hoping to have happen. 

There are a lot of ways to play out interactions as well. Lets say you have a shield and two swords and the enemy is going to heal. You could duplicate the swords and hope the AI doesn't use the shield because you'll want it later. You could duplicate the shield, which would increase the chance you have a bad turn, but lets you keep your defensive option. Or you could just delete the shield and make sure you hit. It all plays very nicely and has that extra layer of complexity that strategic card games thrive on.

I think that this game has a lot of room for growth, with more card types having different effects. Maybe some cards can effect other cards chances of drawing, and other chance modifiers. I would also love to see if the AI could have such an influence that you have to change your playstyle to what they are doing. Like maybe they could have different "moods", where sometimes they play more aggressive or defensive, etc.

It would be nice to see what the enemies damage is going to be, since trying to focus on defense when the attack was only 1 damage kind of sucked.

The AI text was very funny, and very much fulfilled "this AI is dumb but cocky" idea.

Amazing game! I would love to see more of it.

Hey thanks for the mountain of feedback! I'm super happy it turned out interesting to play.
I was planning to add more  types of cards but ran out of time sadly.. Though I hadn't thought of cards affecting chances of things happening! That's brilliant.
I didn't put the damage number in the enemy prediction cause I thought it would be more fun not to know, but at that point it's just more randomness on top of so much already. I might add that in a post-jam update or PJU as they call them (do they call them that?)
Thanks a bunch again!!

Hey, sorry to double-reply, I was going through the comments again.. What exactly did you mean by cards having chance modifiers? Did you have specific situations in mind? I'm having a hard time coming up with stuff that's not just like "next turn, have more chance of drawing this card!"

(+1)

That was the basic idea for it yeah. 

Although, thinking about it now, I'm not sure how well cards that the AI would play would work with this. And the Duplicate and remove options essentially already do this, with nice trade-offs for picking either one.

I think chance modifier cards would only really work if the player had their own set of cards that only affected the AI's cards. Which I think could be a possible exploration in the game. So then maybe some of the players cards could be like : "Give an AI card a higher chance of being picked", "Give 1 AI card a higher chance of being picked, and 1 a lower chance.", "Swap the pick chances on two AI cards". Then duplication would also duplicate a cards chance. 

I'm thinking the visuals for this would be that when you increase a cards chance it gets a + symbol on it, and - symbol for decreasing, and then maybe when you pass over to the AI, it shows all the cards base % of being pulled, then adjusts them for the +'s, and -'s.

Then you could also have more player cards like: "Prevent one AI card from being picked this turn.", "Pick an AI card, if the AI plays this card this turn, it will be played twice." 

Just rough ideas, since an addition like this would increase complexity a lot, which may not be wanted. But I think there are lots of ideas for more cards through having player specific cards.

Man thanks a lot for the detailed ideas. I like the idea of a separate player hand since it would give more control, but yeah it would add a lot of complexity. I will explore prototypes once the base stuff is all balanced out and I'll definitely put you in the credits if I add something similar!! Thanks again :)