While it doesn't have much going for it right now, I like the premise of this game. I assume it's based off the old Pokemon's "glitch city" or the Super Mario World 2 credits warp glitch? I think with more time and a more focused objective it could be a really interesting project. I also liked the CRT effect, always fun to read some shader code.
Viewing post in MemGltch64 jam comments
Hey thanks! Yeah there really is bare min going on with this build.
Okay, when I made the first one I was massively interested in exploring using memory addressing in weird ways (when I first started in on my degree.) I found this video by Retro Game Mechanics Explained, and so I decided to make MemGltch86. It was even less of a "game" - but either way good eye catching out the seed of my idea.
I have some plans for it and a subsequent sequel, which will be an actual game in addition to an experimental platform for my ideas.
Anyway, thanks for playing - hope you'll check it out when I get time to work on it!