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(+1)

A cutscene? In a short jam? Nice... Wish there was a skip button since i had to restart the game:
i got softlocked towards the start, the first time you cut3 turns into a platform. Got both to the other side, then started to jump towards the pit, and cute just dives in. He then respawns to the left, and immediately keeps running straight to the pit repeatedly. Couldn't press the button despite many attempts, is it disabled when he moves? Idk.
there's other cases where you loose progress in general if you don't pay attention to what you're doing

Is there a range check/raycast to allow pressing on Cute? I'd remove that for consistency

CUT3 gets sometimes behind the player, making him more difficult to click, and since CUT3 follows the player... this isn't rare.

Bossfight has issues: 1 out of 2 presses of the button does nothing, and in general you can't tell where the saws appear until you've tried it enough times

Great use of the theme

cute / 10

(1 edit)

Ah great point, yes the buttons are based on context nearby cu-t3, so if he's too far from the button\platform spot, the context menu won't show the respective button. So it is very possible that you soft locked like that. I'll have to look into that and i'll probably rewrite how the commands menu works, since most of the interactions are hard coded due to me running out of time in the jam and having to do everything by myself. Thanks for your feedback and bug report, really appreciate it, i'm gonna look into it for a post jam update! :D


edit: oh also about the boss, yes it's very rushed haha, it's not very clear and even knowing where the sawblades appear, sometime is not easy to activate them at the right moment because you miscalculate their positions. So I might add some particles where the sawblade should appear, so at least you know where they are