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This game is pretty cool, and I genuinely love the models, they look very nice. The camera is pretty awkward, mainly because of it's pivot. Casting in my opinion takes waaaay too long considering how many enemies there are, and the tracking system doesn't really help with it, but it's very impressive how many abilities and interactions you actually have managed to fit in in such a short timeframe that make the combat more varied. 

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Thank a lot for your comment, the scope of the project was definitely too big, there is also few things that's not even integrated in delivered build, but anyway good experience in side of time estimation.