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It’s an alright game, I guess. I wouldn’t say it’s so bad it’s good though, mostly just a neutral ‘ehh I suppose it’s a game’.

The controls work well, and the things in the game work as intended, without any real game-breaking glitches.

But the overall experience is just a bit apathy-inducing. There’s no real challenge, or any real source of fun. It’s just… ehh.

Maybe if the dog had to outrun something in order to not fail (what if the dog was trying to outrun someone who is trying to get the dog to take a bath? What if the dog was trying to run away from a particularly annoyed cat? etc), maybe the game would be a bit more exciting, but in it’s current state, it’s just a bit boring overall, which is rather disappointing.

it is not about the dog it's an adventure to find his master You can see the ending  but it is quite boring so il work on it 

yes, I know that the premise is ‘adventure to find the dog’s master’, but that particular suggestion was somewhat going off how buckets of water (buckets which look somewhat like a stereotypical bath) are used as obstacles in this game (as, in the context given by the game itself, there’s no real justification given for why the buckets should be avoided).

it a meme that dogs don't like water It's a dog game so what else should be the obstacle unless a cat 

I’m just trying to come up with some constructive criticism, suggesting things that could help everything in the game to work together a bit better to produce a more cohesive and fun gameplay experience. If you would prefer it if I refrained from trying to give constructive criticism, I will. But the overall gameplay experience does feel particularly hollow, without any real pizazz to properly capture the player’s attention.

(+1)

yes you are right i will try to make the game more interesting :)