it is not about the dog it's an adventure to find his master You can see the ending but it is quite boring so il work on it
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yes, I know that the premise is ‘adventure to find the dog’s master’, but that particular suggestion was somewhat going off how buckets of water (buckets which look somewhat like a stereotypical bath) are used as obstacles in this game (as, in the context given by the game itself, there’s no real justification given for why the buckets should be avoided).
I’m just trying to come up with some constructive criticism, suggesting things that could help everything in the game to work together a bit better to produce a more cohesive and fun gameplay experience. If you would prefer it if I refrained from trying to give constructive criticism, I will. But the overall gameplay experience does feel particularly hollow, without any real pizazz to properly capture the player’s attention.