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Congratulations for the submission :) You managed to get the retro NES tanks gameplay in 3D!

I enjoyed the gameplay but the power ups need to be balanced, for example having 2 or 3 damage power ups don't make a difference. Or is it intentional that you should get only one of a kind simultaneously? 

You could also consider adding procedurally generated levels for more replayability.

All in all good job :)

Thank you for playing my game and giving feedback. I was intending to have different type of enemies (stronger and weaker ones) where some powerups might have made more sense but could not get them done in time. 

Thanks for the feedback. Will implement in future builds!!