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Elemental Assassin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #44 | 2.907 | 3.250 |
Theme | #47 | 3.056 | 3.417 |
Overall | #58 | 2.609 | 2.917 |
Audio | #60 | 2.236 | 2.500 |
Originality | #60 | 2.683 | 3.000 |
Art | #66 | 2.162 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Yes
Did your team create most of/all the audio yourselves?
No
How did you incorporate the theme "COMBINATION"?
The player should choose a combination of power ups which will help them survive a endless attack. Players can get creative and try different combinations which can be chosen from a large number of available permutation.
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Comments
Good pickup mechanics and classic tanks remake!
Fun, and combining different power ups adds quite a bit of depth! I also really like the top down camera that gives you a better view of your surroundings. Good work!
Nice game, some power ups are more useful than the others but every single one is interesting to test and combine, the movement is fluid and fun to play!
nice work! loved getting the power ups and the shield was really buffed hehe, nice done
Thank you for playing the game! Thanks for the feedback!
Fun game! The shield skill seems a bit too strong.
Thank you for playing the game! Thanks for the feedback!
it’s very fun
Thank you so much for playing the game.
The power-up system needs some more work, but the gameplay is fun, would be interesting to see a Hotline Miami type game in this style
Thank you for playing the game! I will try implementing that in future builds.
very interesting
Thank you so much for playing the game!
Congratulations for the submission :) You managed to get the retro NES tanks gameplay in 3D!
I enjoyed the gameplay but the power ups need to be balanced, for example having 2 or 3 damage power ups don't make a difference. Or is it intentional that you should get only one of a kind simultaneously?
You could also consider adding procedurally generated levels for more replayability.
All in all good job :)
Thank you for playing my game and giving feedback. I was intending to have different type of enemies (stronger and weaker ones) where some powerups might have made more sense but could not get them done in time.
Thanks for the feedback. Will implement in future builds!!
Nice work, it's quite hard. I haven't been able to survive long enough to pick up different power ups (I don't think). The shield was the most exciting though 😁
Thank you so much for playing the game. Always have troubles in setting the difficulty. Will make a not of it for the future. Thank you!
I am not sure I understand what the power up do or how I should use them. But it's an interesting game :) .
Should have made more effort in explaining them. Thank you so much for your comment. Will make a note of it for the future.