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Graphics are super cool here and the level selection is neat, but like Fistmaker, we got stuck with a soapy duck pretty quickly. No idea how to progress from there.

Thank you for the feedback! You have to get a certain amount of bubbles on the duck, then the shower will become availabe. I guess the problem has to do with colliders and resolution, maybe even the browser itself.

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I guess that you might need to refactor the ‘putting soap on the duck’ logic.

So, instead of having soap bubbles on the duck be the deciding factor, maybe have a ‘soapiness’ value which slowly gets increased as the player rubs the duck with the soap, and then have the bubbles spawn in when the ‘soapiness’ value gets increased (and if the bubbles are meant to block the soap so the player has to properly cover the entire duck in soap, maybe just tone down their impact to, say, add half as much soapiness than normal instead of 0 soapiness).

Should help to avoid any further bubble-based chicanery

(+1)

yeah sounds much more transparent :) Thanks for the advice!

np :)