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Very neat! I don't know exactly how "from-scratch" you built this, but I'm guessing "very", and that's pretty impressive, gotta hand it to you. It did take me a little while to figure out what was going on. I'm not sure if this was intentional, but it seems like some of the buildings were spaced pretty far apart from each other, so I ended up not killing enemies and waiting so that I could use them to help me jump longer distances. Whatever that creature is that is chasing you is pretty terrifying.

Nitpicks:

  • I wish the game didn't close itself on losing, it's a bit of a buzzkill to not see what your score was when you lost
  • I know Tori would kill enemies for me, but I don't think I got score for it... doesn't that kind of make Tori a bad thing?
(+1)

I coded this in Python using Pygame, I guess it could´ve been lower level but not much, this way was lower level than an engine I guess. Thanks! The buidlings was kind of a bug, they sometimes show up way too far and it becomes unfair, I gotta look into it sometime.

 I didnt mean for the player to use the enemies to gain altitude but while play-testing the game over and over I did gain that habit as well lmao, its a strategy I guess.

Hah, the monster did give me anxiety whenever I fell and had to a buidling´s wall.

The closing on lose part is pretty much because I didnt have time/couldnt be bothered to make a menu, but maybe I´ll get to it, I can notifiy you when I do if you´d like, as this fix would come a long with a few updates possibly.

I thought it´d be a bit unfair that you get credit for Tori´s kills, but I guess its kinda offsetting at the same time, I´ll change it with the rest of the fixes when I do an update.

Thank you for your feedback!