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I coded this in Python using Pygame, I guess it could´ve been lower level but not much, this way was lower level than an engine I guess. Thanks! The buidlings was kind of a bug, they sometimes show up way too far and it becomes unfair, I gotta look into it sometime.

 I didnt mean for the player to use the enemies to gain altitude but while play-testing the game over and over I did gain that habit as well lmao, its a strategy I guess.

Hah, the monster did give me anxiety whenever I fell and had to a buidling´s wall.

The closing on lose part is pretty much because I didnt have time/couldnt be bothered to make a menu, but maybe I´ll get to it, I can notifiy you when I do if you´d like, as this fix would come a long with a few updates possibly.

I thought it´d be a bit unfair that you get credit for Tori´s kills, but I guess its kinda offsetting at the same time, I´ll change it with the rest of the fixes when I do an update.

Thank you for your feedback!