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A jam submission

ToriView game page

Submitted by AveragePerson22 — 3 hours, 7 minutes before the deadline
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Tori's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#2863.4693.800
WOWIE!#4202.9213.200
Fun#4282.9213.200
Simplicity#4833.3783.700
Creativity#5252.9213.200
Sound#5722.3732.600
On Topic#5872.6472.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
Sound effectsmade by myself

Credits
Myself only, averageguy22

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Comments

Submitted(+1)

The color palette is really well done, game feels very polished, nice work :)

Submitted(+1)

Cool concept, definitely impressive that you made it with python not using an engine.

Pros: cool visuals, creative concept, pretty cinematic, interesting mechanic.

Cons: Could have used some music a bit more sound design, control scheme was a bit hard to get used to (maybe space to jump and a different button to dodge?), the game closing at the end felt jarring, and Tori feels a bit off theme in terms of "collaborate with AI" since they actively steal your score which feels less like you're working together.

Submitted(+1)

Cool game - teleporting is fun.

Submitted(+1)

Cool concept!

  • The game doesn't really get that much harder while you play, an increase in enemies and enemies variety would be neat.
  • The mechanic where you teleport to enemies is super fun and satisfying!
  • It kept popping up "press space", I did every time but no clue what it does, my only guess is a bullet dodge which would be cool.
  • The art is pretty neat

Overall it's promising, could even be a super addicting mobile game

Developer

Thanks for your feedback!

The enemies was mostly because of the short time to make the game

The press space is exactly that, when a bullet is about to hit you you get a chance to press space to vaporize it

I never made a mobile game and this is in python, dont know if there´d be a way to take it to mobile, but its definitely an idea worth considering

Submitted

No clue it was made in python, you have my respect because I have no clue how to use python and pygame 

Submitted(+1)

cool concept, it would be cool if the game didn't close when you die the visuals are suuuper cool and once you get the hang of it it's actually really fun! great job!

Developer

thanks! Im looking into fixing it up with a nice menu once the jam ends, glad you liked it and managed to open it!

Submitted

on the next version i think you should include a shortcut to the exe file from the first folder if thats possible

Developer

Im using py2exe so as far as I know the executable has to be together with all those libraries sadly, might find a way someday though

Submitted

surely theres a way to make a simple windows shortcut to the real exe file right?

Developer

very likely, I just havent found it yet

Submitted

Very neat! I don't know exactly how "from-scratch" you built this, but I'm guessing "very", and that's pretty impressive, gotta hand it to you. It did take me a little while to figure out what was going on. I'm not sure if this was intentional, but it seems like some of the buildings were spaced pretty far apart from each other, so I ended up not killing enemies and waiting so that I could use them to help me jump longer distances. Whatever that creature is that is chasing you is pretty terrifying.

Nitpicks:

  • I wish the game didn't close itself on losing, it's a bit of a buzzkill to not see what your score was when you lost
  • I know Tori would kill enemies for me, but I don't think I got score for it... doesn't that kind of make Tori a bad thing?
Developer(+1)

I coded this in Python using Pygame, I guess it could´ve been lower level but not much, this way was lower level than an engine I guess. Thanks! The buidlings was kind of a bug, they sometimes show up way too far and it becomes unfair, I gotta look into it sometime.

 I didnt mean for the player to use the enemies to gain altitude but while play-testing the game over and over I did gain that habit as well lmao, its a strategy I guess.

Hah, the monster did give me anxiety whenever I fell and had to a buidling´s wall.

The closing on lose part is pretty much because I didnt have time/couldnt be bothered to make a menu, but maybe I´ll get to it, I can notifiy you when I do if you´d like, as this fix would come a long with a few updates possibly.

I thought it´d be a bit unfair that you get credit for Tori´s kills, but I guess its kinda offsetting at the same time, I´ll change it with the rest of the fixes when I do an update.

Thank you for your feedback!

I would have enjoyed a tutorial to start with. It wasn't super clear what I needed to do. That said, I liked the 'press space' prompt. The colour scheme also makes it a little tricky to see all the different elements on the screen. E.g. the background colours are too bright and the enemies fade into the background. The parrot helper is also a dull colour and I couldn't see what it was actually doing. 

cheers,

Developer

I thought itd be self explanatory since to the left there is a monster, but I might have only understood because I made the game. I see about the colors, youre probably right. The parrot is kinda transparent because he´s supposed to be a spirit, he does shine but I suppose I should´ve explained this a bit more.

Submitted(+1)

This is a really cool game. Thumbs up! It also incorporates parkour elements which is cool

Submitted(+2)

I liked that you get a mini cutscene kind of thing when killing the robots, but the holes in the ground really messed me and the flow of the game up.

Developer

I see, the holes were supposed to be small chasms but I do see that sometimes an unreasonable chasm is generated,  I have to look into it still