The color palette is really well done, game feels very polished, nice work :)
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Tori's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #286 | 3.469 | 3.800 |
WOWIE! | #420 | 2.921 | 3.200 |
Fun | #428 | 2.921 | 3.200 |
Simplicity | #483 | 3.378 | 3.700 |
Creativity | #525 | 2.921 | 3.200 |
Sound | #572 | 2.373 | 2.600 |
On Topic | #587 | 2.647 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Sound effectsmade by myself
Credits
Myself only, averageguy22
Comments
Cool concept, definitely impressive that you made it with python not using an engine.
Pros: cool visuals, creative concept, pretty cinematic, interesting mechanic.
Cons: Could have used some music a bit more sound design, control scheme was a bit hard to get used to (maybe space to jump and a different button to dodge?), the game closing at the end felt jarring, and Tori feels a bit off theme in terms of "collaborate with AI" since they actively steal your score which feels less like you're working together.
Cool concept!
- The game doesn't really get that much harder while you play, an increase in enemies and enemies variety would be neat.
- The mechanic where you teleport to enemies is super fun and satisfying!
- It kept popping up "press space", I did every time but no clue what it does, my only guess is a bullet dodge which would be cool.
- The art is pretty neat
Overall it's promising, could even be a super addicting mobile game
Thanks for your feedback!
The enemies was mostly because of the short time to make the game
The press space is exactly that, when a bullet is about to hit you you get a chance to press space to vaporize it
I never made a mobile game and this is in python, dont know if there´d be a way to take it to mobile, but its definitely an idea worth considering
cool concept, it would be cool if the game didn't close when you die the visuals are suuuper cool and once you get the hang of it it's actually really fun! great job!
Very neat! I don't know exactly how "from-scratch" you built this, but I'm guessing "very", and that's pretty impressive, gotta hand it to you. It did take me a little while to figure out what was going on. I'm not sure if this was intentional, but it seems like some of the buildings were spaced pretty far apart from each other, so I ended up not killing enemies and waiting so that I could use them to help me jump longer distances. Whatever that creature is that is chasing you is pretty terrifying.
Nitpicks:
- I wish the game didn't close itself on losing, it's a bit of a buzzkill to not see what your score was when you lost
- I know Tori would kill enemies for me, but I don't think I got score for it... doesn't that kind of make Tori a bad thing?
I coded this in Python using Pygame, I guess it could´ve been lower level but not much, this way was lower level than an engine I guess. Thanks! The buidlings was kind of a bug, they sometimes show up way too far and it becomes unfair, I gotta look into it sometime.
I didnt mean for the player to use the enemies to gain altitude but while play-testing the game over and over I did gain that habit as well lmao, its a strategy I guess.
Hah, the monster did give me anxiety whenever I fell and had to a buidling´s wall.
The closing on lose part is pretty much because I didnt have time/couldnt be bothered to make a menu, but maybe I´ll get to it, I can notifiy you when I do if you´d like, as this fix would come a long with a few updates possibly.
I thought it´d be a bit unfair that you get credit for Tori´s kills, but I guess its kinda offsetting at the same time, I´ll change it with the rest of the fixes when I do an update.
Thank you for your feedback!
I would have enjoyed a tutorial to start with. It wasn't super clear what I needed to do. That said, I liked the 'press space' prompt. The colour scheme also makes it a little tricky to see all the different elements on the screen. E.g. the background colours are too bright and the enemies fade into the background. The parrot helper is also a dull colour and I couldn't see what it was actually doing.
cheers,
I thought itd be self explanatory since to the left there is a monster, but I might have only understood because I made the game. I see about the colors, youre probably right. The parrot is kinda transparent because he´s supposed to be a spirit, he does shine but I suppose I should´ve explained this a bit more.
This is a really cool game. Thumbs up! It also incorporates parkour elements which is cool
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