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I played this game while jamming (sabotage! I couldn't focus on developing!!! Nahhh just kidding. maybe.)

It's fun, and I love how the scope is small and yet you managed to make it fun. Teach me please. xD

Great job!

Hearing that you played my game while the jam was initially running is high praise, thank you! I mostly scoped the game so small because A - I mainly based gameplay on a somewhat novel mechanic that popped out of my skull and my desire to experiment with it in the context of a jam and B - I joined halfway through and wasn't even sure I'd be able to get the motivation to get a box sliding around the screen. Scoping problems are part of why I only ever join jams that are a week or longer: without those extra few afternoons of free time after gameplay dev I would have never gotten all those menus up and running (or some other minor polish and balancing I'm sure I added at some point).