Hearing that you played my game while the jam was initially running is high praise, thank you! I mostly scoped the game so small because A - I mainly based gameplay on a somewhat novel mechanic that popped out of my skull and my desire to experiment with it in the context of a jam and B - I joined halfway through and wasn't even sure I'd be able to get the motivation to get a box sliding around the screen. Scoping problems are part of why I only ever join jams that are a week or longer: without those extra few afternoons of free time after gameplay dev I would have never gotten all those menus up and running (or some other minor polish and balancing I'm sure I added at some point).