WOW. A lot to say here.
LOVE the art!
LOVE the interface, the borders around the two halves of the screen are really cool!
The mechanics are really fun and easy to grasp!
It was a good level of difficulty for a puzzle game, it was satisfying to find the solution to each level (even though I'm not a fan of puzzle games!)
It would be easier if the orders buttons were just on the screen in one place all the time, instead of having to press E and then click on the character (plus it would fix not seeing the buttons when the character is at the top of the screen).
It would be nice to not see the text at every level restart, but hey that probably depends on the person.
The undo button is a very nice touch! Very convenient for the player.
I would love having more feedback for what a button does, like showing some sort of current particles towards what it did, or flashing the objects that got changed (especially the lightning barriers).
I love the teenage twist when Aye starts being a rebel and wears a jacket and refuses to follow orders hahaha
And the feeling when Aye becomes autonomous! It shifts the gameplay around in a really fun way, and is still a challenge! Expertly done.
P.S: Clever name :)
P.P.S: Can't wait to see you in Jonas's recap video ;)