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I really liked the game visually.  The simplistic approach works really well, and the particle effects are lovely.  The main thing holding this game back for me was how the game felt to play.  As others have mentioned, the camera controls feel pretty funky, in that the camera is reversed horizontally, and is very sensitive.  I felt that I had to turn down the mouse speed to play effectively.  It would have also been nice to have some sort of indicator of where I was gonna land when dashing as Youmu, and when I was going to start falling as floaty Yuyuko.  All of that said, I thought the puzzles were pretty well designed, at least in the levels I played.

I honestly don't get how I didn't notice the camera being inverted until you both commented about it... Thanks for the feedback!