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(+1)

Holy mother of god this was hard! Great concept and the only complaint is that the player is sort of thrown into the deep end starting from level 2 (cause level 1 was too easy in comparison). Maybe there should've been a progressive tutorial section to let the player learn all the patterns. 

How did you make sure that each puzzle was solvable? I guess the obvious way is to work backwards from the completed state but how did you guarantee it to be symmetrical?

Yes, definitely should've added more progression levels.  

The solvability comes from symmetry. One thing to notice is that doing an action 2 times reverts back to old state.

While creating levels manually and with random generation, all i do is randomly put operations onto tiles and later pick some of the operations randomly and apply them. So you were close with your guess.

Thank you for playing and giving feedback :D