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Flip-2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution) | #47 | 4.692 | 4.692 |
Gameplay | #152 | 3.231 | 3.231 |
Overall | #200 | 3.269 | 3.269 |
Audio | #255 | 2.385 | 2.385 |
Graphics | #257 | 2.769 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Only me. It was really fun. 64x64 canvas felt pretty small at first, but it definitely sparks creativity
Was the resolution a challenge?
I could not fit an action / physics based game. So I've gone the puzzle route, kept the puzzle as simple as possible.
What did you learn?
I learned how to use low res fonts. Used a single atlas for sprites for the first time.
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Comments
Simple, but not so simple )
Not my kind of puzzle, but I appreciate variations. Nice and polished.
Was only able to pass the second level, feels like the difficulty curve is quite steep. The concept is easy to understand but maybe a gradual increase in difficulty would benefit most players.
Cool game! I think the concept is really good, but as others have said the puzzles are pretty tough. I beat the first 3 or so and then just hit a brick wall lol. The ideas at play were really cool though.
Nice job!
Thx for playing! :D
Holy mother of god this was hard! Great concept and the only complaint is that the player is sort of thrown into the deep end starting from level 2 (cause level 1 was too easy in comparison). Maybe there should've been a progressive tutorial section to let the player learn all the patterns.
How did you make sure that each puzzle was solvable? I guess the obvious way is to work backwards from the completed state but how did you guarantee it to be symmetrical?
Yes, definitely should've added more progression levels.
The solvability comes from symmetry. One thing to notice is that doing an action 2 times reverts back to old state.
While creating levels manually and with random generation, all i do is randomly put operations onto tiles and later pick some of the operations randomly and apply them. So you were close with your guess.
Thank you for playing and giving feedback :D
This was a really hard game but the concept is great. The sounds were a little hard to listen to after a while but other than that, great game.
Thank you for playing! I should've put a button to mute sounds, will keep in mind for the next games.
The puzzles were difficult for me, but good use of the limited space. Nice work!
Thank you! Later I realized that it is not enough to set simple rules to make a fair puzzle game. Levels can become combinatorial beasts even on small grids. I appreciate the feedback