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Thank for the feedback. I'm not entirely sure how I'd go about making it more satisfying. Maybe if I made the exploding more impactful it'd help. I'd appreciate any suggestions.

I hadn't even considered sub-pixel movement to be an issue. I can see how it could be taken as against the spirit of the jam. I had just gone that way to keep everything responsive and smooth. I'll keep it in mind for next year.  

Not really sure what the requirements are exactly, but to me at least sub pixel visuals do feel like cheating a bit.

But yeah just any kind of feedback I think - I think currently the enemies just flash red once when hit, and just disappear when they die.
Some particles, some subtle screen shake, etc.
A bit of knockback when they get hit by the ball could also make it feel heavier.