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First of all even the itch page is gorgeous haha the game looks and sounds amazing. 

I appreciate level of finesse that's gone into this entry, things like having different background/level tiles lining up with buttons off screen to help the player orient, the use of negative level space to show tutorial messages, and the inclusion of a free look feature to mitigate the res constraints are all a level of polish above. Great work.

There is also just a TON of content, I didn't time myself but I think it took me nearly an hour to beat it haha I don't know how long you spent designing levels, but it must have used up a fair chunk of time. The puzzles have an obvious internal logic and so they're not frustrating or anything, and I had fun playing it. My only feedback would be the progression is a little off, you spend a fair chunk of the game with a few mechanics and then the game introduces a bunch more but only uses them for a few levels. Not a big deal, probably just down to the nature of jam games and how hard they are to balance.

All in all a very strong entry, fantastic work :D

Wow, thank you so much! We were really trying to up our game this jam, so we appreciate the praise! 

As for the progression, we designed the game from start to finish, so the lack of levels with the later mechanics is just down to spending too much time on the early levels and having to crunch out some of the later ones. It was definitely a good lesson in time management, lol. 

Thanks for playing all the way through!