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(+1)

My bad, that's not what I tried to mean. I wanted to indicate the environment looking more detailed cause of the lighting, thus not truly representing the feeling of a 64x64 canvas but a more high resolution one. The props in the scene look very low-resolution, but the ceiling/floors do not fit in with them to a great degree.

(+1)

I see what you mean. While I started making this for the lowrezjam, I also want to work on it post-jam, probably at a higher resolution, so I didn't limit myself to making very low-poly models and going with simple lighting.

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In that case, it is perfect that you took post-jam versions into consideration! I'll follow you for the updates, looking forward to them!