So this isn't going to be anything new because we talked in discord but frankly I find the actual procgen systems here extremely impressive on a technical level. The maps you're generating here look really natural and have a bunch of really immersive natural terrain features like hills and disconnected islands, areas of increased vegetation, lakes and ponds, and peninsulars.
The gameplay itself however is kind of difficult to understand. The dig function seems to oscillate between 1 pixel and an area and I'm not sure what the objective is.
However, the technical achievement of the procgen system, especially after you uploaded your fix is really something else. I think you focused pretty heavily on that component and really did a fantastic job building that system.
Nice work!