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(+1)

Wow, this was pretty cool! I've been pumped to try out this WAD since I heard you were making one!

For starters, the graphics are a horrific mish mash of styles and quality. By god its perfect for SBIG! The loose leaf weapons that weren't even fully cropped, the MS Paint style NPC's and pickups, and the photoreal tortoise sprite were all excellent additions. Having seen it myself now, it really does resemble Out Of Order 🤣! Which is a high compliment for this jam!

The voice acting as always was phenomenal! Well except for that one guy who wouldn't tell me anything about the keycards, who would ever purposely try to sound like a mix of the guy who reads out chat logs on To Catch A Predator and Xavier Renegade Angel?

The only gripe I have is that fighting enemies can be a bit of a slog. The swatter seemed to work ok against the flies, killed in one hit on the middle difficulty, but shooting them can be a bit difficult. The robots also felt a bit bullet spongey, being able to take quite a lot of hits no matter what weapon was used seemingly. I just used the red crossbow (?) so I could attempt to stunlock them. It wasn't too difficult or overly frustrating, but I think it is something that should be looked at when the other levels are made.

Also as an aside I loved the look of this specific NPC since his stance and proportions reminded me of Coach Z from Homestar Runner, and when I killed one of the bots it gave him an afro!

Also I love how we came up with similar door textures lmao:


(The screenshots look yellow because I set my laptop to lower the amount of blue light at night)

Also there's one wall in that big tent area that I swear to god was a secret but I couldn't figure out how to access it, tried shooting it and interacting, but no dice.

Outside of combat though, I do love the sounds and designs of the enemies. The big robot death sound is hilarious, the flies are fittingly annoying, and the flying robots remind me quite a bit of Strife. Actually having a woman named after a bird guiding you remotely, plus the dialogue with friendly NPCs, plus the crossbow weapon, and the fact this was made with Doom made a lot of the game remind me of Strife. Which is a good thing I think!

The absurdity of the world was also fleshed out pretty well I thought, between the graffiti, the trash everywhere, and the dialogue. I'd love to see more of it when its done!

Great work and please make more!

(+1)

Thank you for playing! Yeah, the weapons are a bit weaker than we wanted, so we'll probably adjust them, flyswatter is perfect though. I did happen to draw the NPCs on MS Paint though, and the "crossbow" is actually, if you look closer, the front piece of the flying robot that has been sauntered onto a metal stick because, since you get it from the first Arms Dealer, he mentions that his weapons are made from salvaged robot parts. The other weapon is those chunky robot arms haha.

Glad you loved the death robot sound, El will love to know that as she had so much fun making dying robot noises wahahaha. Which area were you having trouble with, thinking it was a secret? Also the screenshot with the dead robot, hahahahaha xD

Do look forward to more, we hope to get the final build with the other 3 levels and an improved and more fleshed out Level 1 out before the year is out!

(+1)

Ooooohh, yeah I heard him mention using the robots weapons against them, but for some reason I just thought they were weapons used by other unseen human enemies lol.

And it was this wall right behind the tents at the far end, just before you platform over the fence with the cake boy.


It looked like it was being prompted to being shot, the texture wasn't quite lined up right, and it was jutting out enough that I was even able to stand on it lol.

Plus it said 0% secrets at the end screen so I assumed I missed it.

I look forward to the next 3 levels!

(+1)

Hahahaha all the grafitti textures jut out by 1 pixel, it was the only way my brother could place them there, sorry they aren't doors =P