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(+1)

Game looks nice, I enjoyed the gameplay and the dialoges, good job!
some feedback:

  • font contrast (maybe add an outline)
  • better feedback for getting hit
  • make it clearer when you hit something, the sound comes instantly but the animation is delayed. Also the hitbox of the sword could be clearer.
  • further investigation into the hitbox revealed to me the superior strategy of always hitting the enemies while facing them with my back -> instant hits instead of delayed hits

Thank you for the beautiful feedback ^_^ great suggestion for the font outlines - I hadn't thought of that but it could be a far cleaner fix than putting in a whole box!

Yes that's right about the sword!  It's because the two attack animations were designed as primarily down and up attacks rather than left and right, which is maybe a tad confusing with how people seem to be playing.  That's cool though, I figure the combat was always going to need a little optimising with the minimal time I had to test and tweak it.  I suspect adding a running attack with a new animation would more or less solve the issue :)

Thanks for playing! <3