if your offer is still up, please take a look at my game :)
https://itch.io/jam/wowie-jam-4/rate/1663629
Foxomat
Creator of
Recent community posts
you can try this
https://foxomat.itch.io/gg-web
Cant guarantee that it works tho
and thanks^^
https://itch.io/jam/wowie-jam-4/rate/1663629
gonna check out your game now^^
Game looks nice, I enjoyed the gameplay and the dialoges, good job!
some feedback:
- font contrast (maybe add an outline)
- better feedback for getting hit
- make it clearer when you hit something, the sound comes instantly but the animation is delayed. Also the hitbox of the sword could be clearer.
- further investigation into the hitbox revealed to me the superior strategy of always hitting the enemies while facing them with my back -> instant hits instead of delayed hits
https://itch.io/jam/wowie-jam-4/rate/1663629
on my way to rate your game^^
Nice idea! prety cool. but:
- car controls were a bit to slippery for me, I didn’t really end up recklessly running over zombies, but rather carefully aiming at them and then going straight at them. For me the car reacts too late and then to strong…
- add an indicator for what towers are being attacked / where zombies are left, that would help as well
cute, reminds me of some old game I don’t know the name of anymore where you also had to cook up stuff^^
- try to make it clearer what action is selected (highlight the ingredient / pot)
- controls weren’t really intuitive, i held the keys down and wondered why nothing happened until I figured out that you have to press them multiple times
nice concept, also looks good :) My improvement tips:
- the player doesn’t have enough choice I think. If drones lie around, repair them. If you have spare currency, get drones. Maybe attack some slimes in the mean time. You could add repair costs, bringing a choice between cheap but tedious to get drones (repair) and expensive but easy to get drones (buy). Or add something else you can buy.
- things get hidden behind the farm crops. You could try making the crops semi-transparent.
Very cute!
I was confused at first, because at my first start up nothing happened when the squirrel hit the robot…
some tips:
- the sound of the robot gets annoying at some point
- the progression is really slow, not really a challenge there.
- robot is very slow as well, making you wait a lot when you already figured out how to advance.
- I personally would prefer key inputs over mouse inputs here
I love the look of the game! This is definitely a solid base you can build on :)
Nice game! Good job. Here’s my feedback:
- I don’t see the connection to the theme
- music/sound and graphics were pleasing to hear/look at
- you could try to do more visual communication, like roughly display the charge of each cell with it’s color tone (e.g. more powerful cells brighter, weaker cells darker); also the point when you could advance to the next level wasn’t communicated very transparently.
- I don’t know what the beep sound meant
- game made for some rapid gameplay with splitsecond decisionmaking, I enjoyed that! -you could clamp the camera to not leave the board too much, as you dont need to see anything outside the board
decent game. Good concept, but some things made it a little less enjoyable for me:
- you don’t need to interact with the ai, you can just let it do it’s thing and be just fine
- you just collect stuff without really knowing what it does
so in the end i was just running around in circles, collecting stuff and occasionally picking upgrades. Maybe you should let the AI do less movement by itself?
but congratz nonetheless!
I enjoyed it! Only I must say that the player has too little agency I think. I just threw upgrades and towers into the bot and from time to time placed a pin at a strategical point and won without loosing hp. The concept is really nice, I like it a lot, but how it is now the player does not have enough choice I think.
Sounddesign was good, graphics were really nice.
Good job!
Very nice game!! Was actually really fun :D
Just try to lean more into the collaboration theme!
Also, iit would be easier and more precise to turn on/off the characters with shortkeys, not with mouse.
But congratz, great submission! I also really liked the sounddesign and the visuals (onl text was sometimes hard to read)!
okay here comes my honest review:
I didn’t get it. I made it through the first level, and that was it. Stuck on lvl 2. From there on I had no point from which I could form a theory about what to do / what the game wants me to do… Sometimes AI advice killed me, other times it did nothing. That was it.
Maybe you should make it clearer how the game works, or ramp up difficulty slower, i don’t know…
Besides that, middle mouse button is really not a great button to use a lot, as it has a lot more resistance than the other mouse buttons, not nice to press a lot.
And also it was a bit too much dialog for my taste, especially for a game jam game where people just want a quick session and not read a lot.
I liked the art very much tho, nice and clean. Music was nice too.