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(1 edit) (+1)

I love that intro screen (Also Godot, which is nice). Liked the atmosphere but some ambient sounds would make it 10 times more intense. The house is very difficult to navigate through, a map would be nice

It's kinda difficult to tell which item can be used where, and none of the items I found could remove the planks on the final door. The lock on the final door cannot be opened even with the correct passcode unless the player visited all the rooms with passcode digits. This is clearly intentional and is up to the designer but I think letting the players get away with finding 2 digits and brute forcing the last one also gives a different sense of accomplishment

Character design is really good, the monster's design is in a perfect balance that avoids both "too unique and outlandish to be scary" and "too generic and boring".  Chase theme is pretty good too

Good game overall :]

Thanks for playing!

There is an 'examine item' feature which you can use to learn more about the item you have, but it's not pointed out at all during gameplay so I'll definitely add something to introduce it properly in a later version.

(Also  you can remove the planks from the end door using the hammer, which is in the safe in the garage. Sorry for the confusion!)

Thanks for the feedback!