I love that intro screen (Also Godot, which is nice). Liked the atmosphere but some ambient sounds would make it 10 times more intense. The house is very difficult to navigate through, a map would be nice
It's kinda difficult to tell which item can be used where, and none of the items I found could remove the planks on the final door. The lock on the final door cannot be opened even with the correct passcode unless the player visited all the rooms with passcode digits. This is clearly intentional and is up to the designer but I think letting the players get away with finding 2 digits and brute forcing the last one also gives a different sense of accomplishment
Character design is really good, the monster's design is in a perfect balance that avoids both "too unique and outlandish to be scary" and "too generic and boring". Chase theme is pretty good too
Good game overall :]