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Short but sweet. The graphics look great - the limited colour palette is nice and the sprites are well drawn. I also enjoyed the music and overall sound design. The movement is a little slippery for my liking, but it's not unmanageable and certainly gives a low gravity feel. Having a victory cutscene after completing the game is a very nice touch.

It took me a while to realise I could shoot the boxes generating the electric barriers and I spent an embarrassing amount of time looking for a key or something. Not sure if that's a conveyance issue or just me being dumb.

Thanks for the feedback! I was worried that people would get stuck on that so next time I’ll think of a way to make it more obvious. Maybe have one that’s already broken or place an enemy in front so you’d accidentally hit it a few times to teach you.