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I sort of disagree on this. I like puzzle games that kind of start out tough to make you think about them a lot more. I enjoy the witness styled puzzles of figuring what a puzzle is about which was what this puzzle game was great at. Though I think that you could’ve made it harder in terms of making the parameters tougher as the game progressed like limiting the amount of locked off stuff. Depends with the player, though. Some people like these kinds of puzzles while others don’t as much

That's fine. I'm just providing feedback based on my experience and personal preference. If you think I'm wrong, that's fine. If you accomplished what you set out to do, that's all that matters.