Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I tried to play this but this was absolutely not my thing, so take my input with a grain of salt.

  • The maps were pretty rough, with the pre-made pieces strewn about willy-nilly. The town is especially bad.
  • I quickly lost all interest in the story, it really needs a better draft, as it fails to connect with the player (if they're anything like me, at least). 
  • First you give me text that advances by itself rather than let me click through it at my own pace, and later the stupid chest talks as slowly as it possibly can and I can't skip it. It feels like the game is antagonizing me :T
  • No Skill/Equipment/Status menu, huh?
  • Why would a character just have double then Triple hits? It's the same thing, give him something different. 
  • Why is their skill command called "Normal"?
  • The battle music being a slowed down thing is pretty bad, coupled by the fact combat is pretty dull, it makes combat a bad time in general.
  • The battleback being just black is one thing, but if you add in the tint on the monsters its just kind of hard to look at.
  • Some skill descriptions and menu words aren't translated.
  • There are almost no sound effects during cutscenes.
  • It's very weird to have to click accept, rather than just touch, the map exits just to move (Activation: player touch is the more coherent way to handle that).
  • Why did I talk to the elder in a black screen? For a moment I thought it was a transfer scene.
  • I give up, I do not care enough.

I'm sorry, ignore me if this is too harsh of me, but this game just massively fails to entice or engage with me. 

(+1)

its not bad, its nice to see you send me your opinion. I appreciate your time to write all the topics. Thank you, Indrah.