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Wow, these are some well thought out suggestions! I really appreciate the feedback :)

As far as the next build goes, it's hard to say what the ETA will be. I'm struggling to find the time and motivation to get it done, plus I want to start with a proper introduction and storyline to build up to what you see in the POC build. Best guess right now will be by the end of the year, which I know is not ideal but I will do the best I can to work more on the game. Comments like this definition give me a boost of motivation, so I sincerely appreciate it,

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I do have more scenarios base in established pathing if you want. I'm glad to help has very few seem to actually use the terminology correctly and seeing a whole game made around different relationship dynamics really caught my attention.

some additional if more broad scenarios-

mutual birthday gift- mc and mc's gf want to have a baby but mc is shooting blanks so mc offer his gf to his younger brother on his birthday/ possibly adding options for mc giving younger brother sabotaged condoms, and wether or not said condoms are even used.

beach visit - mc and mc's gf encounter a surfer boy and his "gf" and they propose a swap (differing paths for the beach couple to be siblings or stepsiblings just looking to get laid but otherwise haven't lied/ or the "gf" being an effeminate younger boy/possibly younger brother of the surfer boy)

taming the nympho- mc's gf has an over active libido and goes through a lot of sex toys, mc needing help and can't be present 24/7 needs help to avoid her libido going out of control, and turns to a friend or trusted mutual roommate to help in case mc isn't available possibly with mc joining if walking in on them.

the following ideas really depend on how much you want the game to be anchored in reality over fanservice and fantasy

a friend in need- mc has a friend (Carlos or other) that has an medical condition that requires frequent sex and the mc offers his gf (would probably feature a lot of condom content.)

(can't think of a fitting name at the moment) - both mc and mc's gf hate humanity and being human but also live in a world with anthro's, anthro roommate and his anthro gf swap ( either with hybrids being the result or one way breeding and consensual cucking to an extent mc's gf is impregnated by the roommate with mc's knowledge and blessing while mc has sex with the roommates gf and can't impregnate her.)

I have a few more ideas but again kind of want to know how realistic I have to be for them to be helpful here.

I seriously loved the demo and hope to see more.

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Those are definitely interesting suggestions, I will keep those in mind when I'm writing the outline. I'd like to build the game to where players will only see the content they want to see without worrying about missing out. I have a lot of plans really lol, just a matter of me actually getting the time to sit down and write it all out.

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"There really isn't enough hours in the days," are the truest words ever spoken XD.

Games with lots of content do seem to be logistical nightmares, but are well worth the headache the are to make.

On a side note, how hard is it working with Ren'py and what medium you are using for characters and animations?

I don't have any artistic skill but have been toying around with the idea of making my own game for a long time... mostly one focused in game design and concepts like risk vs reward and journey vs finale. I have had other ideas however my lack of artistic talent shelved any of them and many engines and or graphics mediums seemed way too complex for me to make any kind of game viable.

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Ren'py for me is pretty easy to work with, I don't have anything too complicated added yet (ie Gallery, Day/Night cycle, stat progression, etc.) but the coding is the easier part in my opinion. I use Koikatsu for the characters which is fairly user friendly for character creation and one-on-one B/G scenes using the vanilla studio, but other types of scenes are much harder to shoot in the modded studio. I thought about using Daz for more realistic looking characters but I definitely don't have the skill/patience to learn that lol.

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In my opinion you hit the sweet spot with character design, realistic but not too much. I have played games with characters that were too realistic, and subsequently less attractive... the only real improvements to the designs I would say is:

For the male characters; maybe add a few small faint squiggles of either blue or purple for veins along the shaft, and to smooth out the transition between shaft and sack, a little bit more connecting skin I think would make it look less cartoony but not in a bad way.

For the female characters; maybe slightly change the proportions of the body/bust/torso, they do come of has a little artificial and I would have no problem believing they are androids has they are... Actually that might be another plot idea...

Future characters, I would recommend a variety of skin tones, builds (e.i. slim, athlete, lithe, and femboy for males, and petite, curvy, and somewhere in between for female characters) differing heights, but mostly I just recommend have differing personalities, making characters feel alive or rather stand out from the others will do this better than anything else, characters without this ability to standout from each other will come off has interchangeable skins of the same characters rather than different characters. This is probably the hardest to do but if done right will make the most difference in player choices. Having that variety of characters both in design but more importantly in personality offer the player base a wide variety of kinks to choose from has personality kinks are also a thing to consider.

I don't necessarily believe you need characters to be antagonists for this, however maybe adding characters with clearly antagonistic personalities can add a contrast, has well has for personality kinks of the type and character having their own issues.

For an example an antagonistic character that seem to try to sleep with has many women has possible and main preferring women in a relationship to destroy having a possible backstory of a really bad breakup including being cheated on and being used making said character have a tainted view of women following that with the possibility for helping him get past it. It gives a clear antagonist but keeps him human enough to not be this die on the hill of being an evil ass cliché, while leaves said cliché open, and other paths available.

Maybe adding some kind of character customization down the line with a start you own story, like if you start single and if not who you're in a relationship with... Definitely something long term but worth considering has an option.

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I agree with you on the character design ideas, the problem is Koikatsu is pretty limited in what it can do in general, but it's especially limited for male characters. I do have an athletic couple and a thicc goth girl designed already that I want to incorporate into future builds, but I'll have to play with the character creator more to see what else is possible.