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Adding a skill via traits on the actor page, on the class page, or on the state page (possibly also via traits on weapons and armour, but I haven't tested these) doesn't seem to add the skill to the character or class's available cards. The only things that seem to add cards properly are adding the skill via the class Learnable Skills section in the database, via the Change Skill event command, or via the Effect 'Learn Skill', for Skills.

Also, it looks like only skills in the first skill category ('Cards' in the sample project) are manageable in the deck screen or accessible in battle, even if a particular actor or class has access to those extra skill types. Scrolling to the other skill types in the deck screen shows an odd section of transparency that persists even after scrolling back to the main Cards category, and I don't think skills from any other types show up in battle (I was trying to make a skill add a card that was only usable by specific actors, via being a skill type only certain actors have). Weird bit circled in red here:


Also, you don't seem to be able to select other cards via the cursor, in battle (I haven't checked the deck menu, yet). Clicking selects the current card in battle but you can't change what you have selected by clicking anywhere (or anything short of using the keyboard, or possibly a gamepad).

If any of these should be feature requests, let me know and I'll move them to that thread instead.

(1 edit) (+1)

Thanks for reporting these in!

- Skills via Traits will be supported in Version 1.5.0 with the implementation of the Traits, States and Equipment feature. Use the standard Learn Skill and Forget Skill functions to manipulate deck contents for now. You can track what cards are in each Actor's deck by accessing the _skillCards variable of each Actor.

- Multiple Skill Types and Cards of different Skill Types will be supported in Version 1.4.0 with the implementation of the Card Types feature. To enforce Skill restrictions, you can keep track of the array of Skill IDs that are valid for each Actor/Class in a variable and then after any Skill is acquired run a Common Event that makes them forget the IDs of any Skills that are not in their valid Skills array.

- Cards can be selected via Mouse in battle by default, however, there is a bug in the Party Battle UI plugin that was brought up by another user. This is slated to be fixed in the upcoming Version 1.3.5 patch. We can certainly add in using Right Click to "cancel" out of selecting a card.

You can check on the delivery dates of these updates on our Trello. Hope some of these solutions help  :)