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Hi, happy to see you reply to comments as well, so I don't have to explain where is the problem anymore.

Sadly for me, I played v1.0, and got stuck and rage quitted the platform bug, silly me since it was already updated, so thanks for that.

So, yes, the game is really gorgeous. But trees are in the way every time, specially on level 3. Also the lack of music is kinda sad.

And I guess Youmu dash is the main goal to make this a puzzle game, but I felt so frustrated on the level I mentioned just because she dashes in the direction of the camera, on top of that, a dash+jump combo would feel great, loved to do that while playing enchanting swordplay reverie.

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Thanks for playing and the feedback! 

I added camera collision in v1.3 that should help with the trees being in the way, but I agree, they are kind of annoying in some levels. 

Ragarding the dash+jump combo, I didn't add the ability to jump because i wanted to make a jumpless puzzle/platformer (similar to captain toad). Sadly the puzzle part is kinda lacking because of the time limit of the jam. I would have liked to make much bigger and complex levels. 

The dash away from the camera instead of youmu's direction is easier in my opinion, especially since she doesn't turn immediately but has a lerping effect on rotation. 

Also, I would have loved to add music and sfx, but I ran out of time, much like the last jam. I'll try to manage my time better for the next one!