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Cool arcadey little game! My only minor complaint is that there isn't a whole lot of time to react to incoming enemies. But it's kinda unavoidable given the resolution constraint. I had a great time playing, nice job!

(1 edit)

Cheers. I tried having the player move 1 pixel every second frame instead of every frame. However this resulted in some kind of graphical issue which isn't that noticeable on small sprites but is on the background.

I might release a post jam version increasing the resolution to 128x128 which would give the player a little more time to react.