Whew, you crossed into some tricky territory there mobius! Respect for all the clever things you did with the eventing. Sometimes it felt a little off in ways that often hindered the experience a little bit. For example the driving past the fields, the crops closer to the viewer should appear to move faster whereas the farther ones would appear to move slower. Or the hands coming in to open Ms. Amaranth's cloak to get the bone. Really clever stuff, but I think the hands were rotated in the wrong way.
The music and ambiance were well done and really built the tension. A bit too much reading though, without gameplay to break it up. Those stairs felt extremely long, and although I was interested in the story and the writing was pretty good, I felt the need to get to a game. It also felt like there was a clash in the tone. Some of the attacks were kind of jokey, whereas the game felt more dark and serious.
Nice, creepy take on the theme though! You went in a much darker direction than most, and it's cool to see you take that risk.