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Whew, you crossed into some tricky territory there mobius! Respect for all the clever things you did with the eventing. Sometimes it felt a little off in ways that often hindered the experience a little bit. For example the driving past the fields, the crops closer to the viewer should appear to move faster whereas the farther ones would appear to move slower. Or the hands coming in to open Ms. Amaranth's cloak to get the bone. Really clever stuff, but I think the hands were rotated in the wrong way.

The music and ambiance were well done and really built the tension. A bit too much reading though, without gameplay to break it up. Those stairs felt extremely long, and although I was interested in the story and the writing was pretty good, I felt the need to get to a game. It also felt like there was a clash in the tone. Some of the attacks were kind of jokey, whereas the game felt more dark and serious.

Nice, creepy take on the theme though! You went in a much darker direction than most, and it's cool to see you take that risk.

Thanks for playing and giving great feedback on the game! I wasn't sure how the parallax layers were supposed to move so I messed around with it til it "felt" right, but it never really was how I thought it should be, and now I know why! I tried to find ways to break up the staircase speech, and if I had had more time I probably would have shortened the stairs and tried to condense the info a bit. I also just ran out of time. And the part after where it ends would have been more gameplay. But the game isn't really meant to be an RPG or to have a ton of puzzles, more like a choose-your-own-adventure book in video game form. I know I need to work on the tone... I wanted to add a little more humor throughout to break up some of the longer stretches of heavy speech, but I just kind of went with the first draft and that's just how it came out. Eventually I'll rework this into something better. I actually had ideas for all three of the theme words and I'm planning on making a three-in-one game based on that. I gotta finish something else first, but I'll work on this when I need a break from that. Thanks again for the great feedback, it was really helpful! :)