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(+1)

Great fun :) Fantastic art! I really enjoyed the whole visual atmosphere, and the little heart animations stand out as a very cool little piece of polish I didn't notice at first. And really enjoyed the story/character side, especially after reading the last bit of text.
I agree with a lot of other comments, the two-swing attack idea wasn't totally clear, but I did realise the low swing (or backswing as I interpreted it) had a hitbox - and yup it's faster so optimal strats for killing baddies are stabbing the little fellas' toes with the backwards jab.
Oh and for me the difficulty balance was just right to be casual but not easy. So I guess we've got a goldilocks situation.

Anyway, thanks for a fun little game! 'Twas very cool.

(+1)

Thanks gamer! <3  I'm so glad my efforts on the visual feel seem to have paid off ^_^ yeah in actual fact I was lazy with the attacking and the whole of the attack frames are a hitbox - so you'll do damage as long as you're attacking (regardless of which part of you hits the enemy).  I think visually that just isn't making the most sense since it subverts expectations a little.

But maybe it's also not so bad when standing still?  And in that case simply adding a running attack animation might fix things?  I'll have to play around with it and get some more feedback :)

I think you're right about the difficulty - it certainly seems to be getting views on both sides!  Which would suggest it's either the ideal mid point - or very close to it...

You're most welcome - I'm stoked you had fun ^^