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Thanks gamer! <3  I'm so glad my efforts on the visual feel seem to have paid off ^_^ yeah in actual fact I was lazy with the attacking and the whole of the attack frames are a hitbox - so you'll do damage as long as you're attacking (regardless of which part of you hits the enemy).  I think visually that just isn't making the most sense since it subverts expectations a little.

But maybe it's also not so bad when standing still?  And in that case simply adding a running attack animation might fix things?  I'll have to play around with it and get some more feedback :)

I think you're right about the difficulty - it certainly seems to be getting views on both sides!  Which would suggest it's either the ideal mid point - or very close to it...

You're most welcome - I'm stoked you had fun ^^