Thanks gamer! <3 I'm so glad my efforts on the visual feel seem to have paid off ^_^ yeah in actual fact I was lazy with the attacking and the whole of the attack frames are a hitbox - so you'll do damage as long as you're attacking (regardless of which part of you hits the enemy). I think visually that just isn't making the most sense since it subverts expectations a little.
But maybe it's also not so bad when standing still? And in that case simply adding a running attack animation might fix things? I'll have to play around with it and get some more feedback :)
I think you're right about the difficulty - it certainly seems to be getting views on both sides! Which would suggest it's either the ideal mid point - or very close to it...
You're most welcome - I'm stoked you had fun ^^