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Thanks for playing SoulWolfx! It's a shame the game couldn't be played as intended. Each moment was designed to be suspenseful enough that you thought you might get hit but you would easily have enough time to kill the bugs, however once the webgl build was made, that all got thrown out the window.  As for the ambush part where they come in from both sides, there's a secret tunnel on the right to help escape! But it's only noticeable if you see the blood pattern on the ground quick enough. This was definitely intentionally cheeky on my part lol I appreciate the feedback though, it helps me understand that maybe my hints and intentional guidance to secret areas wasn't clear enough.  Maybe I should put that in the description for people to know to look out for that stuff. Since that's how the player is given more life .