I tried playing your game on the end of the part 3 stream however the game struggled to run. I played your game off camera then. And gave a rating to it at the beginning of part 4 stream
Viewing post in Don't Let Them In jam comments
Thanks so much for the in-depth review and generous rating! It was also great to see real video of what's been happening for some people with lower end systems. I don't feel like I'm constantly chucking high-intensity graphics or update/tick calls at the computer hardware but clearly something has been going on that I haven't accounted for. I'll look deeper into stuff like adjusting LODs and implementing more aggressive culling for future projects (and the updated versions of this one).
With unreal, I noticed that models tend to be unoptimized as well. If you have a model that has 100K tris when it only needs 100, you'll take a massive performance hit. So model optimizations, LODS, static batching collision, baking lighting, reducing number of Realtime light bounces, ect.. all really play a roll.