This is a solid minimalistic take on VS! Come to think of it, an aquatic setting makes a lot of sense for this kind of gameplay. Made it to the end, but I want to keep playing to find out about all the upgrades the game has to offer! If I had one nit to pick, it might be that I found the giant damage numbers a bit superfluous at this resolution. A very enjoyable entry, great work!
Viewing post in AquaSurvivor jam comments
Hey, thanks for those nice words. I would love to continue to explore level variants as well as general balancing. I like the damage numbers as feedback, but entirely agree that they are too big. If I do this next year, no typography might have to be a goal (or me just being better at creating small resolution font usage).
If you are serious about takes on VS, I’m working with a group on a VS’esque project (entirely different code base, engine, not minimalist, etc). We will be looking for good play testers and constructive feedback. Lemme know if you are interested.