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Hey, thanks for those nice words. I would love to continue to explore level variants as well as general balancing. I like the damage numbers as feedback, but entirely agree that they are too big. If I do this next year, no typography might have to be a goal (or me just being better at creating small resolution font usage).

If you are serious about takes on VS, I’m working with a group on a VS’esque project (entirely different code base, engine, not minimalist, etc). We will be looking for good play testers and constructive feedback. Lemme know if you are interested.

I’m not a hardcore VS fan, but I enjoy that kind of game casually. I’ll be happy to give you feedback on your other project if you let me know how to get in touch with you (preferably email).