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I think the presentation is really cute, and it looks clean, but it was really hard to discern what was what. The sprites are just too small and not unique enough to tell a difference, especially because there are 8 different ones to keep track of, all with different attack patterns, dice results, and cost.

Throughout the game, I felt it was really slow. I can see that there's more emphasis on the player coming up with their own strategy, but I think there was so much to do that without a softer introduction just forces the player to play randomly, which just isn't enjoyable. I think there just needs to be more restrictions on some aspects (like the number of types you're able to choose or have on the board) and more freedom with others (being able to move around more freely).

Overall, the start was really polished. A little more guidance would've streamlined the process, but it looks good so far. However, it kinda falls short during the actual game play. 

Thanks for the feedback !

I'll work on introducing the gameplay elements & the different fighter through a solo campaign mode.

I'm also planning to change the sprites to something more detailed & personalized in the near future & upscale the whole thing to allow for  a more detailed & clear interface since it's getting cramped with the recent adds.

thanks again for the review ! :)